Monday, August 22, 2016

Oyunlarda tarih ne kadar ve ne şekilde kullanılmalı? Paradox interactive sunumu

This 2016 GDC talk from Paradox's Chris King looks at some of the solutions Paradox Development Studio uses to grapple with making entertaining games based on historical fact. 
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

https://www.youtube.com/watch?v=hYzxcf_ZL_g

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